Fortnite sold below expectations, Epic Games shares plummet
They realized too late that the game was free.
The day Epic Games boasted that Fortnite reached 125 million players, shareholders were horrified to learn that the game was a free to play and thus those 125 million players were 125 million missed sales, according to their charts. Furthermore, according to their data, heavy piracy is partly responsible for the game not selling more copies.
As soon as this missed opportunity was made public, Epic Games shares plummeted to 70% of their value; the company is planning to reduce cuts by cutting in the workforce. All employees were deemed redundant and will probably get fired in the next days, except CEO Todd Sweeney that should get a massive raise. From now on, he will be the sole money-maker in the company.
We reached Todd Sweeney for comments:
Other game publishers have blamed Fortnite for not missing their sales expectations. Since our company made Fornite, who should we blame? Well, let me ask you this: Who blames the blamemen?
It’s all my fault. When Fortnite Battle Royale was scheduled for release, I forgot to input a price in the release form. That’s how the game ended up being free.
We won’t make the same mistake with the sequel, Fortnite 2: Dance Royale. This game will be sold for $60 base edition, and then there will be a fabulous edition at $422 that includes a miniature dancing teacher that shoots lasers with her eyes (lasers not included).